The Converter collects what was drawn and stores results of experiments. Whereas the collector stores the result of each experiment in a separate table the converter combines the results of all experiments in a single table. In this table each row consists of the elements of one experiment. The converter can be emptied (red double cross).
Example: A typical example of usage is modelling a lotto
game. The example shows 10 drawings of 6 elements from the span 1 to 49.
The display element shows a table with 10 rows and 7 columns. The drawn
elements of each experiment are combined in a row indicated by the successive
number of the experiment in the first column. The six numbers can be considered
as a result of one experiment.
Possible predecessors: simple drawing
node, multiple drawing node, filters
Possible successors: display
elements